Archangel VR

Company:
Playside Studios (Contracted to Skydance Interactive).

Software:
Unreal Engine 4.

Description:
Upon commencement at Playside Studios, I was put on a new project with Skydance Interactive - to create an arcade game mode for their VR title “Archangel”. This was my first introduction to VR so there was a lot of learning to be done in that area. One major focus of this project was creating a user interface that could be easily readable in VR, I offered many ideas (such as colour coordinating the HUD to your current combo) and assisted in the implementation.
This project was also my first introduction to AAA development, giving me a large improvement in code structure, as well as skills related to working with large teams.

Responsibilities:

  • Core engineer for Arcade Experience

  • Maintaining game-play quality in arcade game-mode

  • UI Implementation for arcade VR

  • Enemy waves level design

  • Meeting AAA quality coding standards

  • Level cinematics

  • Boss fight design/implementation

  • Score/Combo system

  • Training all team members in UE4

  • Attending online client meetings

Available on Steam | PSVR | Oculus (Now part of Archangel: Hellfire)