Company:
Solo Development
Engine:
Unreal Engine 4
Description:
After ending my role at Playside Studios to look for the next big thing in my career, I ended up getting stuck in Melbourne lock-downs for months on end. To keep myself sane and continue improving my skills, I decided to recreate one of my UE4 Plugins that was conceptualised in uni - and see it through to the end.
Flocks was my first big solo project that I have undertaken, and it turned into something that I didn’t quite expect. With the ability to simulate 65,000 flocking agents in optimised frame-rates, it was a feat that I wouldn’t have been able to achieve without several years of personal improvement.
This was also the first time I would find myself needing to search for customers. Via posts on several websites and discords, I slowly started to gain a following. This resulted in something unexpected- people really loved the plugin but it didn’t quite match all of their needs. Given this feedback, I added several improvements to the system, including adding animation support, better bounds definitions and raycasting to allow for interactions with the agents. With all of the new features, it started to market itself - people shared it to each other without my request to do so. It is now slowly growing in traction and achieving more and more downloads each day.
Available on the Unreal Marketplace