Hatchtopia Life

Company:
Playside Studios (Contracted to Spin Master)

Engine:
Unity and Playfab

Description:
Hatchtopia Life was a project I was assigned to while working at Playside. This was a head-first introduction to live ops for me, with many complex systems talking to each other. Being a completely online game, I had to learn Playfab and Javascript on the fly, as well as learn how to make latent-compatible code. I was proud of my efforts; managing to create a fully online, server authoritive experience without much visible delay to the user.

There was another major technical hurdle with this product, it had to be compatible with the toys that Spin Master were making alongside us. Building on the fundamentals that the senior/lead engineers developed, I had the task of making toy codes redeemable via the Playfab service - letting users claim their toys in the app.

 
 

Responsibilities:

  • Game play programming

  • Playfab online component

  • UI programming

  • Assisting with minigame system

  • Localisation

  • Code Redemption

  • Social interactions

  • Training live ops staff

  • Assisting with IAP system

  • Inventory system

  • Creating basic design tools

  • Accessory system

Guess what's hatching in the Google Play Store? It's the new 💖 Hatchtopia Life 💖 App! Hatch, build, style and play any way you want! When you get your lovable, cuddlable, and super-soft Hatchimal, you can download the free Hatchtopia Life app on your phone or tablet (not included) and create your very own Hatchtopia!!

Available on iOS | Android