Company:
Playside Studios (Under contract with Skydance Interactive)
Description:
While working at Playside, a project was acquired to make an opening cinematic for Skydance Interactive’s VR title “The Walking Dead: Saints and Sinners”. Because of my advanced knowledge of Unreal Engine 4, I was given the task to lead a team in creating the cinematic. Throughout our contract, I improved in training coworkers, as well as gaining the ability to be a “floating asset” on a project.
Responsibilities:
Full-time code support on 5 minute Prologue
Team Management
Training Staff in UE4
R&D Sequencer in UE4
Working with complex audio / lip-sync software
Overcoming technical issues
Writing AAA standard code systems
Optimisation of code / scene
“Interactive Sequence” in Prologue
Bug fixing
Available on Steam (Jan 23 2020)